Awesome game, but fix the save bug!
For the most part, this game kicks ass. I spent a good 3-4 hours this morning playing it. The multiple different pieces of equipment and soldier classes lend a great deal of the tactical element to the game, which I enjoyed a lot. The fact that different enemies have their own health statuses, armor classes, and weapons also causes you to think ahead and determine which target is of the highest priority. Constantly upgrading your equipment gives an experience that is often tricky, but not unfair.
Sound is good, music is good for the most part (the music club beat grated on me a little bit, but since you said this is all copyright-free, you have a limited selection), and the art captures the true Madness style.
Now for the bad:
The 2.5-D approach works well for the most part, but often times an enemy or another soldier will get in the way of clicking on a space I want one of my team members to move to. This occasionally causes me to shoot an enemy I didn't want to, or makes it nearly impossible to get my squad into an advantageous position.
The most frustrating part of all is the save bug. I believe it has to do something with switching primary and secondary weapons. Sometimes when I save my progress, my character(s) will be outfitted with weapons they were not using previously. This is annoying, but permissible. What caused me to quit playing altogether is the bug in which a squad member's equipment is replaced by zombie hands. This bug ERASES the weapons the soldier was currently using. After the Heavy Machine Gun was destroyed this way, I gave up.
This bug can be corrected if you pay attention to your characters' weapons after you save--change their weapons around and it should usually be resolved. However, if you don't catch it, you can ruin your progress.
It's a shame, because I really enjoyed this game up until that point. Next time, try to playtest a little more thoroughly. Other than this issue, Madness Retaliation was a thoroughly enjoyable experience.
Amazing game, programming, art, music, and humor!
You've gone above and beyond for this project. I am VERY impressed! Solid programming, great art, hilarious jokes, strategic gameplay, diverse enemies...you've covered nearly everything I can think of. The music is fantastic as well. Even the littlest things make me laugh, like the JoJo's Bizzarre Adventure reference. Overall, wonderful work by the both of you, and I can't wait to finish this game!
One question though: where would I find the save file for this game in my Temporary Internet Files? I set Firefox to erase my History and Cookies so undesirables can't track me, but doing that erases my progress. I'd like to keep playing, so this information would be really helpful. Thanks for making such an awesome game!
Completely absurd and that's why I love it.
Seriously, the idea of a shark strong and vicious enough to bring down a SPACE SHUTTLE with its TEETH is comedic gold. I had trouble actually concentrating on the game because I was laughing so hard at the things I could do. Every time I see this a smile crosses my face.
Overall great game.
Fun to play for hours on end. I can tell that a lot of time and effort were put into the battle system, skills tree, cutscenes, art, and animations. If there were anything I'd have to take points off for, however, it would be some of the battle concepts. Some of the fights in the Cave of Illusions didn't make any sense and were obviously thrown in for humor, such as the Hobo or the killer bunny from Monty Python and the Holy Grail. I felt these ruined the otherwise dark mood of the game, and were unnecessary in my opinion. Nevertheless, I enjoyed playing the game and I am looking forward to the third installment.
Always love this series.
Great to see such talented artists here on Newgrounds. Each person's art and style is distinct, just like the person who created it, and it's interesting to take a walk inside someone else's head this way. Looking forward to 2009!
Hours of fun!
I've never enjoyed cruelty to animals so much as this. And I call myself an environmentalist.
The video game references brought some appreciated nostalgia, the achievements were well worth the persistence, and Gonzossm's art is hilarious and iconic as always.
I just wish there was something past launching that turtle after you've maxed everything out.
Overall, very good job and incredibly entertaining!
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